Version 1.0.1 (May 30, 2021)
- Hand Interaction Component: Added a "Get Attached Hand" Function to return a reference of the currently attached Hand.
- Fix: Hands and Body sometimes did not move when using SteamVR.
Reason: UE4 does not correctly register HMDWorn State Updates with SteamVR, but it works in Oculus without Problems. This was used to prevent the Player Body from moving while the Headset has been taken off.
For 1.0 Users: If you are using 1.0, then just remove the Branch from "IsWearingHMD" and connect the Nodes directly on the Event Tick of the Physics Pawn.
Version 1.0 (May 28, 2021)