Updated on 1st Jun 2021

Additional Information

About Multiplayer and Network Replication

The current focus of the VRGK is on Singleplayer Experiences. It is planned to add Multiplayer Support in a future Update, but all the Systems and Features have to work as good as possible in Singleplayer before that. Don't expect an Update on Multiplayer before 2022, but keep an eye out on the Public Roadmap for any new Information.

About Standalone Mobile VR (Oculus Quest, Vive Focus, etc.)

The VRGK has been developed for usage with PC VR Headsets and Games, but can still be used for Standalone Devices like the Oculus Quest! There is a Demo Build ready to try it out, but be aware that not all Features have been fully tested or are fully working on Mobile VR Platforms.

If you are a Mobile VR Developer, I recommed you to join the Discord and get in contact with other Mobile VR Developers who use the VRGK.

Use of 3rd Party Assets

The Project contains some modified Versions of CC0 licensed Sounds from Kenney.
Not all of the included Sounds are from Kenney, included are also are self recorded Foley Sounds and the Music has also been made only for the VRGK!

Supported Devices and Controllers

Please note that just because your Devices are not listed here, it will not mean that the VRGK can't be used! You may have to modify some parts of it, but it should be mostly compatible. I will not be able to give you support however, since I do not have access to every Hardware.

Developer owned and tested Devices

The listed devices are guranteed to work with the VRGK and are fully supported.

  • Oculus Rift CV1 and Touch
  • Oculus Quest 1 and Touch (Oculus Link for PC VR)

Community tested Devices

These Devices have been tested by the Community and are not guaranteed to work out of the Box for you! You may have to modify Input Bindings or parts of the VRGK!

  • Valve Index and Knuckles (SteamVR)
  • Lenovo Explorer (WMR)